Virtual Reality (VR) is increasingly recognized as a technology with substantial commercial potential, progressively integrated into a wide array of everyday applications and supported by an expanding ecosystem of immersive devices. Despite this growth, the long-term adoption and maintenance of VR applications remain limited, particularly due to the lack of formalized software engineering practices adapted to the unique characteristics of VR environments. Among these challenges, the absence of effective, systematic, and reproducible tools for interaction testing constitutes a significant barrier to ensuring application quality and user experience.