The practice of software testing is struggling to become widespread in the software development industry. This observation also applies to the academic world, where students often devote little energy to this activity, due to lack of motivation or time. To address these issues, this study explores the use of gamification as a lever of engagement in software testing. Following a state-of-the-art review of testing techniques and gamification principles applied to software development, an existing IntelliJ plugin was reused and enhanced. Initially centered on a system of achievements, this plugin was supplemented by a leaderboard, enabling a comparison of these two approaches. Achievements are badges, here represented by trophies, awarded when the user reaches certain levels of progress in the plugin. A leaderboard, on the other hand, is a table that ranks the various participants according to the points they have earned. The aim is to determine which mode favors student involvement, while having better performance in test writing.